Almost There
Alright okay we're finally at the point where it's basically just cosmetic and timing polish.
However one cool thing we were able to throw in is some VO work by a friend of mine who wanted to get in on it. Because what's a vaguely allegorical game about worker exploitation without a smarmy scummy horrible corporate guy patronizing you with empty words of praise?
Updates
- Added some kelp that's just vibing
- Reworked chain placement/set dressing
- Added audio for player feedback on welds
- Added VO
- Adjusted Timings
- Adjusted Difficulty
Next patch will be the final one and will finish up the death sequence to make it nice and spooky as well as add some additional ambience elements to help clarify that the chains are restraining something (at least that's the goal we'll see how it goes)
Stay Wholesome,
Kye C.
Files
Get Hyperbaric
Hyperbaric
Daily Grind Simulator
Status | Released |
Author | Groundwater Studio |
Tags | Difficult, Horror, Pixel Art, submechanophobia, tension, thalassaphobia, underwater |
More posts
- HOYAAAAAAASep 11, 2020
- Fully ScreenedSep 06, 2020
- Is This Breaking The Rules?Sep 06, 2020
- BAN THE SPACEBARSep 06, 2020
- Actually a Thing (But Barely)Sep 05, 2020
- State of MatterSep 05, 2020
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